It’s a simple enough formula consisting of shooting and completing objectives-usually by shooting.
Allow me to elaborate.Īt its core, Space Hulk: Deathwing is a L4D-like that pits you and three other members of a Terminator squad against endless numbers of Tyranid aboard the Space Hulk, a mangled amalgam of destroyed capital ships. I WANT to like it, but there are just too many things that are spoiling the game for me.
Space Hulk made for a great board game, but it didn’t translate well to PC, so a real-time L4D-style game in the 40K universe should have been an instant success-and yet, I feel strangely ambivalent about the whole experience. I’ve been excited for Space Hulk: Deathwing for a while now. How is this relevant to Space Hulk: Deathwing, you ask? Well, in the 40K universe, the Terminator squads are about as badass as they come, and the Space Hulk is about the most consistently action-packed setting there is when it comes to Tryranid-trashing action, so it seems like this would be the perfect game for someone like me-someone who wants to skip everything and get right to mangling Genestealers. All the power to those who enjoy these things, I just know it’s not for me. It’s a similar feeling that I have for EVE Online, in that I’d rather hear or see the events unfold, rather than spend countless hours flying around achieving nothing at all while waiting for the brief moments of excitement to arrive. I was always more for watching than participating, as I found it was easier to enjoy the fruits of others’ labour than to expend my own effort and money. I’m a huge fan of the Warhammer 40K lore, despite never actually having played the tabletop.